APLIKASI TRIVIA GAME MATA PELAJARAN SEJARAH BERBASIS ANDROID

  • Sarah Ningrum Universitas Putera Batam
  • Andi Maslan Universitas Putera Batam
Keywords: Software Development, Aplikasi Trivia , Sejarah Kemerdekaan Indonesia ,Unified Modeling Language (UML), Construct 2, Metode Waterfall.

Abstract

Low understanding and knowledge of the history of Indonesian independence towards students makes them very less interested in learning history, because history lessons are lessons that are memorized too much, and are read so difficult for them to understand. The researchers made an application to help students understand easily through games, the game was made in a training model or quiz and made more interesting so they were interested in knowing about the history of Indonesia's independence. This system design method uses the waterfall method and the unified modeling language (UML) software method consisting of use case diagrams, sequence diagrams, and activity diagrams with game software application design using construct 2. The game is created by users by asking questions about history Indonesian independence and will be given time to work on it

Published
2020-06-08
How to Cite
Ningrum, S., & Maslan, A. (2020). APLIKASI TRIVIA GAME MATA PELAJARAN SEJARAH BERBASIS ANDROID. Khazanah Ilmu Berazam, 3(2), 327 - 336. Retrieved from http://ejournal.ymbz.or.id/index.php/KIB/article/view/183