PERANCANGAN GAME PEMBELAJARAN ILMU FIQIH MENURUTMAZHAB IMAM SYAFI’I BERBASIS ANDROID

  • Ujang Bebep S Universitas Putera Batam
  • Andi Maslan Universitas Putera Batam
Keywords: Android, Game Education, Construct 2, Software Development.

Abstract

Technology is increasingly developing, almost all aspects of life are inseparable from the presence of technology, as well as in the current teaching and learning process. Children and adults prefer interactive learning which tends to be more fun than conventional learning which is so boring. The science of Fiqih is currently very difficult to find in ordinary schools, because the study of Fiqih is usually only found in Islamic schools or religious schools, not only that Fiqih is very difficult to understand, where the science of Fiqih is very important for Muslims. With the Android Based Fiqh Science Learning Game Application, children and adults can play while learning. Material that is designed with pictures and audio will evoke a fun learning atmosphere, making the player's interest in learning increase. This media design uses the Game Development Life Cycle (GDLC) and Unified Modeling Language (UML) methods as a tool in media modeling, Construct 2 for its design. The results of the trials of some TKA / TPQ children are more interested and easier to remember the material displayed in interactive learning media than using books

Published
2020-06-08
How to Cite
S, U., & Maslan, A. (2020). PERANCANGAN GAME PEMBELAJARAN ILMU FIQIH MENURUTMAZHAB IMAM SYAFI’I BERBASIS ANDROID. Khazanah Ilmu Berazam, 3(2), 263 - 269. Retrieved from http://ejournal.ymbz.or.id/index.php/KIB/article/view/177